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== The Premise ==
What would you sacrifice for power?
You are a dragon. A being of myth and legend. None can match your strength. None can resist your magic. Your soul calls out for power. The more you give in to that urge, the stronger you become.
What are you willing to lose to answer your calling?
Lex Draconis invites you to ask yourself what you might sacrifice for unlimited power. It allows you to unravels the mysteries of time and your own soul. In it, you’ll assemble the shattered pieces of secrets long forgotten. Will you fall to the claim of your birthright and become a savage monster? Or will you fight to retain yourself, and everything that you love?
== Dragons! ==
Throughout history, dragons have existed, but time has not been kind. Asteroids, planetary collisions and other extinction-level cataclysms have shattered the souls of dragons and left their ancient, withered corpses unable to contain the power of those shards. While the bloodlines of the dragons, founded from the first great lizards to rule the primordial fireball of prehistoric earth, have long since passed into the annuls of time, the souls of these dragons remain. Now, they occupy the bodies of mortals. When those souls awaken, the heavens tremble.
A dragon’s pedigree informs their power as well as their weaknesses. Lex Draconis allows you to choose from several draconic lineages still loyal to the Lex Draconis – The Law of Dragons. These include:
- Laernaea: The mythical hydra of legend, the Laenea are the immortal masters of the dual aspects of murder and regrowth. Believing that death must occur so that life may continue, they consider it their duty to put down others to make way for new blood to rise. Considered immortal; a curse that they live forever when they know they should die.
- Lotanu: Descending from the most powerful of all dragons, the Lotanu are strong and monstrous beyond measure. Once, they were as kings and masters of the water. Today, the Lotanu are little more than draconic thugs and rebels, bucking against authority at every turn.
- Meshusu: Claiming to descend from the oldest dragons to occupy ancient Mesopotamia, the Meshusu lineage are the nobility of draconic society. Their sense of entitlement and greed causes them to seek power and wealth even at the expense of others.
- Nehebkau: Descending from the dragons of ancient Egypt, the Nehebkau lineage are darkling dragons who guard the gates between the living and the dead. The Nehebkau are masters of necromancy and written language.
- Niddhog: The commensurate villains, the Niddhog lineage venerates the embodiment of dishonor and social stigma. Truth-seekers and secret-keepers, all, the Nidhogg punish the wicked who would otherwise go unpunished.
- Zhu Long: They call themselves the Torch Bearers, the dragons of the Zhu Long lineage are philosophers that seek to illuminate the world through spirituality.
- Zmei: Beautiful and charming beyond measure, the Russian dragons that belong to the Zmei lineage are masters of weather. Tied to the world as they are, they see existence as a pleasure to take part in. Some pleasures are mundane while others twist the boundaries of what is considered “pleasure”. Legends say the Zmei have many heads – the Zmei claim that this is because they are masters of social situations, and in their pursuit of cult of personality, they can have many “true faces.”
== The Promise Of Power ==
Dragons are ageless. Dragons are unfathomably powerful and nearly impossible to kill. While the souls of modern dragons fall pitifully short of the amassed force of their ancient predecessors, they are capable of acts of divine good and cataclysmic destruction. Their souls beg to be set free. To amass and consolidate their power. To reign over the world they once ruled. This urge, The Calling, can drag them to the pits of their own personal hell, drive them irrevocably insane and render their minds completely feral.
This is no metaphor.
Modern dragons walk a razor-thin line that constantly threatens to send them screaming into the pits of ferocity and rage. They must constantly contend with a feral psyche that strains against the fragile casing of the mortal mind. Dragons who fall to The Calling will lose any sense of humanity and mortality they had left, becoming little more than cunning, ferocious devils fit for little else than destruction and hunger. That is why The Lex exists.
== The Law of Dragons ==
The Lex Draconis is not just a series of laws to which all dragons must abide, it is also a code of conduct as well as a series of rituals designed to keep The Calling at bay and allow New World Dragons to retain their humanity in the face of immeasurable and constant temptation. When the dragon’s soul first awakens, it is the most vulnerable to The Calling. Unlucky dragons – those who refuse the initiation rituals of The Lex, or those unable to be found by other dragons – inevitably turn feral. These are the dragons of legend. Poor fools that lurk within the stories of knights rescuing damsels, and flying tyrants that burn entire cities to the ground. Those stories still exist and occur today. The Dragons of The Lex prefer to remain concealed; hidden away from prying eyes of the rest of the world and operating on it from within. They amass their hoards in secret, and grow their power in short trickles in order to avoid the sensual tug of The Calling.
== COMING SOON ==
Lex Draconis will be a ~350 page core book designed to coexist with other games in the Modern Universe. It will contain everything you need to play your favorite dragon lineage as well as enough lore to fill a small warehouse.
Keep an eye out for the Kickstarter for Lex Draconis in early 2019!
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