Special Series: Chrono Trigger Pathfinder Conversions – Robo R66-Y!

SNES ROBO COVER.png

Robo
Robot Monk 10
LG Medium Humanoid
Init: +4, Senses: Perception +13

Defense
AC 19, Touch 19, Flat-Footed 19
hp 70
FortRef +11 Will +7

Offense
Speed 60ft
Melee Punch +12/+7 (2d8+5)
Ranged Jet Punch +12 (2d8+5)

Statistics
Str 20, Dex 18, Con –, Int 17, Wis 11, Cha 13
Base Atk +7/+2; CMB +15; CMD +19
Feats Grabbing Style, Crushing Blow, Critical Focus, Great Cleave, Bodyguard, Spring Attack, Improved Bull Rush, Dodge
Skills Acrobatics +17, Climb +18, Craft (Construct) +16, Knowledge (History) +17, Knowledge (Nobility) +7, Knowledge (Religion) +4, Perception +13, Stealth +8
Languages Common
Gear Rocket Punch



Design Notes:
Robo was tricky, because there is no Pathfinder canon race to be found, so I had to create my own race in order to make sure Robo was a true-to-form as possible. Following the race builder guide found here, I set to work creating Robo’s race. I decided to make the fire he uses a part of his race to help alleviate the lack of magic for his class. The second problem arose because of Robo’s distance-based punch attack, so I had to design an item that would match up with that. For the item, I created an unarmed weapon spell-enhanced with the Force Punch spell.
Here is the work that was done.

Robo Race (17rp)
Racial Qualities
Construct 

  • No constitution score.
  • Low-Light Vision
  • Darkvision 60ft
  • Immune to mind-affecting effects
  • Cannot heal. Must be repaired.
  • No subject to ability damage, ability drain, fatigue, exhaustion, energy drain and nonlethal.
  • Immune to effects that require a fortitude save.
  • Cannot be raised or resurrected.
  • +20 bonus hp.

Size: Medium
Slow Speed 20ft
Ability Score: Standard (+2 strength, +2 intelligence, -2 wisdom)
Language: Standard 

Racial Traits
Fearless
Natural Armor
Breath Weapon (Fire) 

Rocket Punch (Magical Gauntlet)
Cost: 30,000gp
This item allows the wielder to strike opponents up to 30ft away with an unarmed punch attack


As always, if you like what you see here make sure to pop over to my Patreon Page (just click the link!) to get all new and exclusive adventures and content!

Make sure you check out the Super Retro Sourcebook! It contains all kinds of great NES content converted to Pathfinder for your tabletop gaming pleasure!

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Chrono Trigger Special Series – Lucca!

SNES LUCCA COVER

Lucca
Human engineer 9
TN Medium Humanoid
Init: +3, Senses: Perception +14

Defense
AC 16, Touch 16, Flat-Footed 16
hp 54
Fort +7 Ref +9 Will +4

Offense
Speed 30ft
Melee Light Hammer +7/+2 (1d6+1)|
Ranged Wondershot +15/+10 (1d8+9)

Statistics
Str 11, Dex 16, Con 13, Int 20, Wis 15, Cha 12
Base Atk +6/+1; CMB +6; CMD +9
Feats Point-Blank Shot, Precise Shot, Weapon Focus (Pistol), Weapon Focus (Hammer), Craft Magic Arms & Armor, Throw Anything, Craft Construct
Skills Appraise +17, Craft (Construct) +17, Craft (Mechanical) +17, Craft (Weapons) +17, Craft (Armor) +17, Disable Device +13, Fly +11, Heal +9, Perception +14, Profession (Engineer) +14, Use Magic Device +14
Languages Common

Gear Wondershot, Ring of Protection, Spectacles of Understanding, Ring Of Fire

Special Qualities

  • Engineer Deeds Exploding Shot, Infused Shot, Black Powder Bombs
  • Bomb 5d6
  • Discoveries Promethean Disciple, Fire Brand, Immolation Bomb

Special Equipment

  • Wondershot This pistol acts as a +5 Pistol Of Infinite Sky
  • Ring Of Fire This ring acts as a staff of fire.

 

Do you like what you see here? If you’re anything like me, you love video game nostalgia. If you’d like to see more, you should check out volume 1 of my Super Retro Sourcebook at RPG Now! It’s got a lot of great conversions from video games from the 1980’s, including Dragon Warrior, Final Fantasy 1, Startropics and many more, all converted for play with the Pathfinder game!

If you want to help me bring more retro video game character’s like Alucard to life, meander over to my Patreon and make a pledge! Your pledge will ensure that I can create even more retro content for Pathfinder, and even help bring further volumes of the Super Retro Sourcebook to life!


LuccaFire1

Retro Conversion – Symphony of the Night: Alucard!

AlucardCover.png

Adrian Fahrenheit Tepes
Dhampir slayer 7 sorceror 7
LN Medium Humanoid
Init: +3, Senses: Perception +20; Darkvision 60ft; Low-Light Vision

Defense
AC 27, Touch 13, Flat-Footed 24
hp 98 DR5/-
Fort +9 Ref +10 Will +9

Offense
Speed 50ft
Melee Mother’s Sword +12/+7 (1d6+7)

Statistics
Str 21, Dex 17, Con 14, Int 12, Wis 14, Cha 17
Base Atk +10/+5; CMB +15; CMD +18
Feats Fleet, Power Attack, Great Cleave, Spell Focus
Skills Acrobatics +16, Bluff +11, Fly +16, Intimidate +20, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +5, Perception +20, Spellcraft +9, Survival +14

Languages Common

Gear Mother’s Sword, Alucard Mail, Dragon Helm, Alucard Shield, Black Cloak

Spells Known Read Magic, Detect Magic, Breeze, Bleed, Mage Hand, Message, Root, Endure Elements, Mage Armor, True Strike, Burning Hands, Ray Of Enfeeblement, Fiery Runes, Darkness, Bloodbath, Fireball, Halt Undead, Chill Touch, False Life, Vampiric Touch

Special Qualities
Slayer Talents: 
Expert Leaper, Deadly Range, Blood Reader
Bloodline Powers (Undead): Grave Touch, Death’s Gift

Special Gear
Alucard Shield: This special shield acts as a spiked heavy steel shield. Attacks made with this shield suffer no off-hand penalties, does a d6 + str damage. Critical range is 19 – 20 and critical multiplier is 3.

Alucard Mail: This armor acts as scale mail. This armor absorbs the first 20 points of damage from all fire, electricity and sonic sources.

Dragon Helm: This helm can cast bestow curse on an opponent up to 3/day with the following exceptions. The subtraction to abiity score always affects the opponent’s dexterity, thereby lowering the target’s AC.

Black Cloak: This powerful cloak is black on the outside and crimson red on the inside. It acts like a cloak of the bat as well as a cloak of etherealness.

Mother’s Sword: Alucard’s ancestral sword, given to him by his mother. This sword acts as a +2 rapier, and gives Alucard the ability to cast blink 3/day.


Developer’s Notes:  Alucard was difficult in many ways. The first issue I stumbled across was his alignment. In the game, Symphony of the Night, he appears to have personality traits that could place him firmly into a lot of alignments. Ultimately, I decided to go with lawful neutral. The reason for this was that the alignment itself represents a strong devotion to a moral code. The concept of Alucard as a vampire hunter, or at the very least a hunter of his father, Dracula himself, is inseparable from who Alucard is as a person. While he may seen evil in some instances of the game and his history, or even good seeing as he hunts undead monsters that plague mortals in the game, ultimately, it was his absolute mission to destroy Dracula that ended up having the final say in his alignment.

The second problem was that of race. He exhibits a number of vampiric abilities that would firmly place him in the race of Vampire, such as the vampire abilites of Ancient Youth (he slept for an eternity and remained quite young), Children of the Night (he can summon bats, duh!), change shape and, especially, gaseous form (which was my favorite of his abilities in the game, as it happens).  When I convert these characters into Pathfinder characters, the thing that I find most important is to remain true to the character itself, especially their history and story.  In the end, I decided that the fact that his mother being human was cause enough to give him the dhampir racial template. This weakened him quite dramatically and took away some of the powers that he would have otherwise gained, but I felt that it was the right move to keep true to the story of Alucard, himself.


Do you like what you see here? If you’re anything like me, you love video game nostalgia. If you’d like to see more, you should check out volume 1 of my Super Retro Sourcebook at RPG Now! It’s got a lot of great conversions from video games from the 1980’s, including Dragon Warrior, Final Fantasy 1, Startropics and many more, all converted for play with the Pathfinder game!

If you want to help me bring more retro video game character’s like Alucard to life, meander over to my Patreon and make a pledge! Your pledge will ensure that I can create even more retro content for Pathfinder, and even help bring further volumes of the Super Retro Sourcebook to life!

Chrono Trigger Conversion Series – Ayla!

SNES AYLA COVER.png

Ayla
Human brawler 12
NG Medium Humanoid
Init: +4, Senses: Perception +17

Defense
AC 22, Touch 14, Flat-Footed 17
hp 96
Fort +12 Ref +11 Will +7

Offense
Speed 30ft
Melee Claw +17/+12/+7 (2d6+4)

Statistics
Str 19, Dex 18, Con 15, Int 8, Wis 10, Cha 10
Base Atk +12/+7/+2; CMB +14; CMD +18
Feats Critical Focus, Improved Critical, Armor Focus (Hide), Weapon Focus (Claw), Alertness, Athletic, Vital Strike, Furious Finish
Skills Acrobatics +10, Climb +12, Handle Animal +4, Intimidate +7, Perception +15, Perform +6, Stealth +6, Survival +12

Languages Common
Gear +3 Hide Armor

Special Qualities
Knockout (2/day) At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler’s level + the higher of the brawler’s Strength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, the brawler may use this ability twice per day; at 16th level, she may use it three times per day.


If you are enjoying this series, make sure you check out Volume 1 of our Pathfinder Retro Sourcebook! It’s got tons of great retro console conversions for your Pathfinder game! Or support me at my Patreon!