Cursed Boggard paladin (sword of valor) 9
LG medium humanoid
Init: +2, Senses: Perception +11
AC 16, Touch 16, Flat-Footed 14
Fort +9 Ref +5 Will +8
Melee Masamune +13 (1d10+11)
Str 24, Dex 14, Con 16, Int 9, Wis 14, Cha 16
Base Atk +9/+4; CMB +16; CMD +18
Feats Power Attack, Cleave, Toughness, Dodge, Critical Focus
Skills Handle Animal +11, Heal +14, Knowledge (Nobility) +10, Perception +11, Ride +4, Sense Motive +12, Spellcraft +9
Prepared Spells Bless Water, Cure Light Wounds, Knight’s Calling, Bull’s Strength, Shield Companion
Gear Masamune, Green Cape, Britches, Frog’s Belt, Boots, Blue Gloves
Terrifying Croak Once per hour as a standard action, a boggard can emit a thunderous croak. Any creature not of its subtype must make a successful Will saving throw (DC 10 + 1/2 the user’s character level + the user’s Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the boggard’s terrifying croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.
Special Gear Conversions
Masamune This +4 bastard sword is enchanted bane quality, with the designated foe of magic-users. This only includes arcane magic-users such as wizards and sorcerors, but does not include divine magic users such as clerics.
Green Cape This iconic green cape acts as a cloak of resistance +3.
Frog’s Belt This belt acts as a belt of giant strength +2
Blue Gloves These blue gloves that Frog wears acts as gauntlets of skilled maneuver, which give Frog a +2 to disarm opponents.
Designer’s Notes I’m aware that his AC seems low. I attempt to keep as true to the actual characters as he can, and sometimes in translation, keeping equipment accurate means that, such as in Frog’s case, there is a statistic that doesn’t hit exactly the right cord. It was a hard decision, but I decided that Frog’s strength was much more prescient in Chrono Trigger than his ability to dodge or absorb attacks.
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