Pathfinder Conversion Project – Special Series: Chrono Trigger – Frog!

SNES FROG COVER.png
Frog (Glenn)
Cursed Boggard paladin (sword of valor) 9
LG medium humanoid
Init: +2, Senses: Perception +11

Defense
AC 16, Touch 16, Flat-Footed 14
hp 83
Fort +9 Ref +5 Will +8

Offense
Speed 20ft
Melee Masamune +13 (1d10+11)

Statistics
Str 24, Dex 14, Con 16, Int 9, Wis 14, Cha 16
Base Atk +9/+4; CMB +16; CMD +18
Feats Power Attack, Cleave, Toughness, Dodge, Critical Focus
Skills Handle Animal +11, Heal +14, Knowledge (Nobility) +10, Perception +11, Ride +4, Sense Motive +12, Spellcraft +9
Prepared Spells Bless Water, Cure Light Wounds, Knight’s Calling, Bull’s Strength, Shield Companion

Languages Common

Gear Masamune, Green Cape, Britches, Frog’s Belt, Boots, Blue Gloves

Special Qualities
     Terrifying Croak Once per hour as a standard action, a boggard can emit a thunderous croak. Any creature not of its subtype must make a successful Will saving throw (DC 10 + 1/2 the user’s character level + the user’s Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the boggard’s terrifying croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.

Special Gear Conversions
     Masamune This +4 bastard sword is enchanted bane quality, with the designated foe of magic-users. This only includes arcane magic-users such as wizards and sorcerors, but does not include divine magic users such as clerics.

     Green Cape This iconic green cape acts as a cloak of resistance +3.

     Frog’s Belt This belt acts as a belt of giant strength +2

     Blue Gloves These blue gloves that Frog wears acts as gauntlets of skilled maneuver, which give Frog a +2 to disarm opponents.


Designer’s Notes I’m aware that his AC seems low. I attempt to keep as true to the actual characters as he can, and sometimes in translation, keeping equipment accurate means that, such as in Frog’s case, there is a statistic that doesn’t hit exactly the right cord. It was a hard decision, but I decided that Frog’s strength was much more prescient in Chrono Trigger than his ability to dodge or absorb attacks.


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Frog and Crono

There’s only one character left! Do you know who it is? Make sure to leave a comment, like this post and subscribe to the blog if you want to see more content just like this!

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Retro Conversion Series – Battletoads – Pimple!

Battletoads Pimple Cover
Pimple (George Pie)
Boggard fighter (unarmed fighter) 4
CG medium Humanoid
Init: +2, Senses: Perception +3 (Pizza +10); Darkvision 60ft

Defense
AC 14, Touch 12, Flat-Footed 12
hp 40 DR/2
Fort +4 Ref +1 Will +1

Offense
Speed 30ft
Melee Punch +7 (1d6+5

Statistics
Str 20, Dex 14, Con 18, Int 11, Wis 10, Cha 9
Base Atk +4; CMB +9; CMD +11
Feats Improved Unarmed Strike, Pummeling Style,
Skills Acrobatics +3, Climb +9, Intimidate +5, Ride +8, Survival +3, Swim +11
Languages Common
Gear Black Leather Spiked Elbowpads, Black Leather Spiked Kneepads

kostya-che-battletoads-pimple-by-kostya-pingwin

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Retro Conversion Series – Yo, Noid! – The Noid!

NES NOID COVER.png

The Noid
Noid rogue 1 wizard 1
NE Small Humanoid
Init: +2, Senses: Perception +3 (Pizza +10); Darkvision 60ft

Defense
AC 15, Touch 11, Flat-Footed 11
hp 9
Fort +0 Ref +2 Will +2

Offense
Speed 20ft
Melee Yo-yo +0 (1d4)

Statistics
Str 10, Dex 14, Con 11, Int 11, Wis 7, Cha 8
Base Atk +0; CMB +0; CMD +2
Feats Dodge
Skills Acrobatics +5, Bluff +1, Disguise +4, Perception +3, Sleight of Hand +1, Stealth +1,
Prepared Spells Prestidigitation, Open/Close, Acid Splash, Long Arm
Languages Noidish
Gear Yoyo, Red Onesie

Special Qualities
     The Noid Food, especially pizza, is not safe from the predations of The Noid. Any food left out for longer than 30 minutes in the presence of the noid allows the Noid to use this power to cause that food to become completely tasteless and bland, halving all nourishment it may have otherwise given.
Hatred Fresh food makes the Noid incredibly angry. The sight of fresh, hot food causes the Noid to take a wisdom save DC 12 or become obsessed with destroying it. 


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Questions: I get the rogue part, but why is he a Wizard?
Check out this commercial from the late ’80s and I think it will answer your question!

Thanks for checking out my blog, and remember to avoid the Noid!

1

Special Series: Chrono Trigger Pathfinder Conversions – Robo R66-Y!

SNES ROBO COVER.png

Robo
Robot Monk 10
LG Medium Humanoid
Init: +4, Senses: Perception +13

Defense
AC 19, Touch 19, Flat-Footed 19
hp 70
FortRef +11 Will +7

Offense
Speed 60ft
Melee Punch +12/+7 (2d8+5)
Ranged Jet Punch +12 (2d8+5)

Statistics
Str 20, Dex 18, Con –, Int 17, Wis 11, Cha 13
Base Atk +7/+2; CMB +15; CMD +19
Feats Grabbing Style, Crushing Blow, Critical Focus, Great Cleave, Bodyguard, Spring Attack, Improved Bull Rush, Dodge
Skills Acrobatics +17, Climb +18, Craft (Construct) +16, Knowledge (History) +17, Knowledge (Nobility) +7, Knowledge (Religion) +4, Perception +13, Stealth +8
Languages Common
Gear Rocket Punch



Design Notes:
Robo was tricky, because there is no Pathfinder canon race to be found, so I had to create my own race in order to make sure Robo was a true-to-form as possible. Following the race builder guide found here, I set to work creating Robo’s race. I decided to make the fire he uses a part of his race to help alleviate the lack of magic for his class. The second problem arose because of Robo’s distance-based punch attack, so I had to design an item that would match up with that. For the item, I created an unarmed weapon spell-enhanced with the Force Punch spell.
Here is the work that was done.

Robo Race (17rp)
Racial Qualities
Construct 

  • No constitution score.
  • Low-Light Vision
  • Darkvision 60ft
  • Immune to mind-affecting effects
  • Cannot heal. Must be repaired.
  • No subject to ability damage, ability drain, fatigue, exhaustion, energy drain and nonlethal.
  • Immune to effects that require a fortitude save.
  • Cannot be raised or resurrected.
  • +20 bonus hp.

Size: Medium
Slow Speed 20ft
Ability Score: Standard (+2 strength, +2 intelligence, -2 wisdom)
Language: Standard 

Racial Traits
Fearless
Natural Armor
Breath Weapon (Fire) 

Rocket Punch (Magical Gauntlet)
Cost: 30,000gp
This item allows the wielder to strike opponents up to 30ft away with an unarmed punch attack


As always, if you like what you see here make sure to pop over to my Patreon Page (just click the link!) to get all new and exclusive adventures and content!

Make sure you check out the Super Retro Sourcebook! It contains all kinds of great NES content converted to Pathfinder for your tabletop gaming pleasure!

Chrono Trigger Special Series – Lucca!

SNES LUCCA COVER

Lucca
Human engineer 9
TN Medium Humanoid
Init: +3, Senses: Perception +14

Defense
AC 16, Touch 16, Flat-Footed 16
hp 54
Fort +7 Ref +9 Will +4

Offense
Speed 30ft
Melee Light Hammer +7/+2 (1d6+1)|
Ranged Wondershot +15/+10 (1d8+9)

Statistics
Str 11, Dex 16, Con 13, Int 20, Wis 15, Cha 12
Base Atk +6/+1; CMB +6; CMD +9
Feats Point-Blank Shot, Precise Shot, Weapon Focus (Pistol), Weapon Focus (Hammer), Craft Magic Arms & Armor, Throw Anything, Craft Construct
Skills Appraise +17, Craft (Construct) +17, Craft (Mechanical) +17, Craft (Weapons) +17, Craft (Armor) +17, Disable Device +13, Fly +11, Heal +9, Perception +14, Profession (Engineer) +14, Use Magic Device +14
Languages Common

Gear Wondershot, Ring of Protection, Spectacles of Understanding, Ring Of Fire

Special Qualities

  • Engineer Deeds Exploding Shot, Infused Shot, Black Powder Bombs
  • Bomb 5d6
  • Discoveries Promethean Disciple, Fire Brand, Immolation Bomb

Special Equipment

  • Wondershot This pistol acts as a +5 Pistol Of Infinite Sky
  • Ring Of Fire This ring acts as a staff of fire.

 

Do you like what you see here? If you’re anything like me, you love video game nostalgia. If you’d like to see more, you should check out volume 1 of my Super Retro Sourcebook at RPG Now! It’s got a lot of great conversions from video games from the 1980’s, including Dragon Warrior, Final Fantasy 1, Startropics and many more, all converted for play with the Pathfinder game!

If you want to help me bring more retro video game character’s like Alucard to life, meander over to my Patreon and make a pledge! Your pledge will ensure that I can create even more retro content for Pathfinder, and even help bring further volumes of the Super Retro Sourcebook to life!


LuccaFire1

Retro Conversion – Symphony of the Night: Alucard!

AlucardCover.png

Adrian Fahrenheit Tepes
Dhampir slayer 7 sorceror 7
LN Medium Humanoid
Init: +3, Senses: Perception +20; Darkvision 60ft; Low-Light Vision

Defense
AC 27, Touch 13, Flat-Footed 24
hp 98 DR5/-
Fort +9 Ref +10 Will +9

Offense
Speed 50ft
Melee Mother’s Sword +12/+7 (1d6+7)

Statistics
Str 21, Dex 17, Con 14, Int 12, Wis 14, Cha 17
Base Atk +10/+5; CMB +15; CMD +18
Feats Fleet, Power Attack, Great Cleave, Spell Focus
Skills Acrobatics +16, Bluff +11, Fly +16, Intimidate +20, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +5, Perception +20, Spellcraft +9, Survival +14

Languages Common

Gear Mother’s Sword, Alucard Mail, Dragon Helm, Alucard Shield, Black Cloak

Spells Known Read Magic, Detect Magic, Breeze, Bleed, Mage Hand, Message, Root, Endure Elements, Mage Armor, True Strike, Burning Hands, Ray Of Enfeeblement, Fiery Runes, Darkness, Bloodbath, Fireball, Halt Undead, Chill Touch, False Life, Vampiric Touch

Special Qualities
Slayer Talents: 
Expert Leaper, Deadly Range, Blood Reader
Bloodline Powers (Undead): Grave Touch, Death’s Gift

Special Gear
Alucard Shield: This special shield acts as a spiked heavy steel shield. Attacks made with this shield suffer no off-hand penalties, does a d6 + str damage. Critical range is 19 – 20 and critical multiplier is 3.

Alucard Mail: This armor acts as scale mail. This armor absorbs the first 20 points of damage from all fire, electricity and sonic sources.

Dragon Helm: This helm can cast bestow curse on an opponent up to 3/day with the following exceptions. The subtraction to abiity score always affects the opponent’s dexterity, thereby lowering the target’s AC.

Black Cloak: This powerful cloak is black on the outside and crimson red on the inside. It acts like a cloak of the bat as well as a cloak of etherealness.

Mother’s Sword: Alucard’s ancestral sword, given to him by his mother. This sword acts as a +2 rapier, and gives Alucard the ability to cast blink 3/day.


Developer’s Notes:  Alucard was difficult in many ways. The first issue I stumbled across was his alignment. In the game, Symphony of the Night, he appears to have personality traits that could place him firmly into a lot of alignments. Ultimately, I decided to go with lawful neutral. The reason for this was that the alignment itself represents a strong devotion to a moral code. The concept of Alucard as a vampire hunter, or at the very least a hunter of his father, Dracula himself, is inseparable from who Alucard is as a person. While he may seen evil in some instances of the game and his history, or even good seeing as he hunts undead monsters that plague mortals in the game, ultimately, it was his absolute mission to destroy Dracula that ended up having the final say in his alignment.

The second problem was that of race. He exhibits a number of vampiric abilities that would firmly place him in the race of Vampire, such as the vampire abilites of Ancient Youth (he slept for an eternity and remained quite young), Children of the Night (he can summon bats, duh!), change shape and, especially, gaseous form (which was my favorite of his abilities in the game, as it happens).  When I convert these characters into Pathfinder characters, the thing that I find most important is to remain true to the character itself, especially their history and story.  In the end, I decided that the fact that his mother being human was cause enough to give him the dhampir racial template. This weakened him quite dramatically and took away some of the powers that he would have otherwise gained, but I felt that it was the right move to keep true to the story of Alucard, himself.


Do you like what you see here? If you’re anything like me, you love video game nostalgia. If you’d like to see more, you should check out volume 1 of my Super Retro Sourcebook at RPG Now! It’s got a lot of great conversions from video games from the 1980’s, including Dragon Warrior, Final Fantasy 1, Startropics and many more, all converted for play with the Pathfinder game!

If you want to help me bring more retro video game character’s like Alucard to life, meander over to my Patreon and make a pledge! Your pledge will ensure that I can create even more retro content for Pathfinder, and even help bring further volumes of the Super Retro Sourcebook to life!

Chrono Trigger Conversion Series – Ayla!

SNES AYLA COVER.png

Ayla
Human brawler 12
NG Medium Humanoid
Init: +4, Senses: Perception +17

Defense
AC 22, Touch 14, Flat-Footed 17
hp 96
Fort +12 Ref +11 Will +7

Offense
Speed 30ft
Melee Claw +17/+12/+7 (2d6+4)

Statistics
Str 19, Dex 18, Con 15, Int 8, Wis 10, Cha 10
Base Atk +12/+7/+2; CMB +14; CMD +18
Feats Critical Focus, Improved Critical, Armor Focus (Hide), Weapon Focus (Claw), Alertness, Athletic, Vital Strike, Furious Finish
Skills Acrobatics +10, Climb +12, Handle Animal +4, Intimidate +7, Perception +15, Perform +6, Stealth +6, Survival +12

Languages Common
Gear +3 Hide Armor

Special Qualities
Knockout (2/day) At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler’s level + the higher of the brawler’s Strength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, the brawler may use this ability twice per day; at 16th level, she may use it three times per day.


If you are enjoying this series, make sure you check out Volume 1 of our Pathfinder Retro Sourcebook! It’s got tons of great retro console conversions for your Pathfinder game! Or support me at my Patreon!

Retro Conversion Series – Final Fantasy Tactics: Ramza Beoulve!

Ramza DvD Case

Ramza Beoulve
Human fighter 15
NG Medium Humanoid
Init: +5, Senses: Perception +1

Defense
AC 30, Touch 11, Flat-Footed 29
hp 165
Fort +13 Ref +6 Will +10

Offense
Speed 30ft
Melee Save The Queen  +20/+15/+10 (1d8+10)
Excalibur +18/+13/+8 (1d8+8)
Ranged Stone Throw +17 (1d4+3)

Statistics
Str 16, Dex 13, Con 18, Int 13, Wis 12, Cha 10
Base Atk +15/+10/+5; CMB +18; CMD +19
Feats Defiant Luck, Inexplicable Luck, Bestow Luck, Bravery In Action, Toughness, Mobility, Defended Movement, Throw Anything, Power Attack, Cleave, Great Cleave, Improved Sunder, Vital Strike, Weapon Focus (Longsword), Greater Weapon Focus

Skills Climb +9, Intimidate +18, Knowledge (Dungeoneering) +6, Knowledge (Engneering) +9, Knowledge (Nobility) +7, Ride +14, Survival +5, Swim +8

Languages Common

Gear Save The Queen, Excalibur, Winged Boots, Bracer, Protect Ring, Elf Mantle, Crystal Armor

Special Qualities
Weapon Training
Ramza gains a +3 while using heavy blades and gains advanced weapon training abilities of inspiring confidence and trained throw (stone throw).

Armor Training Ramza reduces his armor check penalty while wearing armor by -2 and increases the maximum dexterity by 2. In addition, Ramza gains the advanced armor training abilities of critical deflection and armor specialization (half-plate).

Brave Ramza gains +4 to will saves against fear effects.

Equipment Conversions
Save The Queen This longsword acts as a +5 sword of defending.

Excalibur This longsword acts as a +3 sword of speed.

Bracer This item acts as +3 bracers of protection.

Protect Ring This ring acts as a +2 ring of protection.

Elf Mantle This cloak acts as a cloak of displacement.

Crystal Armor This armor acts as +5 half-plate.


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Retro Home – Special Series: Chrono Trigger – Marle!

SNES MARLE COVER.pngMarle
Half-Elf cleric 10 wizard 5
CG Medium Humanoid
Init: +2, Senses: Perception +10

Defense
AC 15, Touch 12, Flat-Footed 13
hp 70
Fort +11 Ref +9 Will +17

Offense
Speed 30ft
Attack +3 Light Crossbow +17/+12 (1d8 + 7)

Statistics
Str 10, Dex 14, Con 11, Int 17, Wis 16, Cha 13
Base Atk +9/+4; CMB +9; CMD +11
Feats Far Shot, Point-Blank Shot, Precise Shot, Weapon Focus (Crossbow), Reactive Healing, Pass For Human, Chilling Amplification
Metamagic Feats Quicken Spell, Rime Spell
Skills Appraise +6, Diplomacy +16, Fly +4, Heal +18, Knowledge (Arcana) +8, Knowledge (History) +18, Knowledge (Nobility) +13, Knowledge (Religion) +8, Linguistics +8, Perception +10, Spellcraft +8,

Languages Common, Elven

Gear +3 Sonic Crossbow, +3 Armband of Protection, Hair Ribbon of Arcane Energy, Sandals of Speed

Prepared Wizard Spells Drench, Detect Magic, Ray of Frost, Prestidigitation | Icicle Dagger, Wave Shield, Abundant Ammunition, Snowball, Mage Armor | Ice Slick, River Whip, Frost Fall, Frigid Touch | Ice Spears, Aqueous Orb, Sleet Storm

Special Qualities
Aura of Protection
Marle emits a 30ft aura, up to 10 rounds per day, that causes companions within the aura’s radius to be unaffected by confusion, grapple, frightened, panicked, paralyzed, pinned and shaken conditions.

Liberation For up to 10 rounds per day, Marle may act as though affected by the freedom of movement spell.

Special Equipment

Sonic Crossbow This is Marle’s special crossbow. It has the power to cause enemies struck by its bolts to suffer the effects of a slow spell. When a target is struck by a bolt fired by this weapon, there is a 20% chance that the target is affected by a slow spell. The target may still make a save against the spell’s effects.

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The Story Of Kingmaker Steam Ale

There was a time that I played Dungeons & Dragons 5th edition with a group of people. I played Gore Tigerbanner, the intellectual Half-Orc Barbarian. A silent hero who swung first upon any who would bring sorrow and pain to others, and rarely asked questions. He travelled with a group of rapscallions and hoodlums that quickly took a liking to Gore and his barbaric, solitary ways. And at the table, I grew to call them friends as well. Needless to say, the group and I have parted ways and perhaps not in the best manner possible, but there was something that came out of it.

Beer.

 

Kingmaker

Kingmaker Steam Ale

 

A product of my own creation, this. First came the Fire Demon Ale, named after the Fire Demon Inn, a tavern where the group would sleep, eat and call home base for many a session until the DM randomly plucked us away to unravel the story we were creating. Fire Demon Ale was a dark red ale with spice hints. I didn’t particularly like it, but the group seemed to. I’m sure the high-end ABV didn’t hurt matters much.

Before long, when that batch was nearly polished off, I set out to create something to signify the group we had become, and what they had accomplished in this odd little game called Wayward Travelers. I found an old beer recipe. It was something ancient, dug from the ruins of King Midas’ tomb. scraped from his urns and determined to be beer given to the king upon death, I set upon my quest to create Kingmaker.

I won’t give the recipe away, but I will say that the recipe is sweet and definitely high alcohol volume. It has notes of cream, fruit and spices and is truly the masterpiece I wanted it to be, for the amateur beer brewer that I am. The group never even got to taste it, even though I created it in honor of them.

Pity.

More for me.

Sidenote: I’ll be opening a very special bottle of my very own sack mead at the launch party. It will certainly be epic. TO VALHALLA!