Stewart Wieck has passed.

My condolences to friends and family of a man who was quickly becoming a friend and mentor. A sad day when you’re mourning the loss of a childhood hero; a titan of my youth who helped shape my writing ability and gaming expertise. Worse, when you mourn a friend, no matter how long you’ve known him. Today will be spent reading his books and playing his games. I hope you guys can take a moment today to remember a man who helped create a legend in tabletop gaming.

Steve Wieck
59 mins ·

Yesterday my brother Stewart Wieck died. He had just finished a light fencing workout and then fell over. All attempts to resuscitate him failed. It’s still unknown what caused it; we’ll know more in a few days. Something catastrophic in his heart perhaps.

Yesterday my brother Stewart Wieck died. He had just finished a light fencing workout and then fell over. All attempts to resuscitate him failed. It’s still unknown what caused it; we’ll know more in a few days. Something catastrophic in his heart perhaps.Stewart was 49, ate right, exercised, a specimen of good health… it’s all just.. stunning that he could possibly, suddenly be gone.

Stewart was 49, ate right, exercised, a specimen of good health… it’s all just.. stunning that he could possibly, suddenly be gone.He was my brother, my best friend, my business partner since we started White Wolf in high school. He was an incredible human being, full of kindness and empathy, fun and artistic passion.

He was my brother, my best friend, my business partner since we started White Wolf in high school. He was an incredible human being, full of kindness and empathy, fun and artistic passion.

I was supposed to grow old drinking and gaming with him. Now that will have to wait for heaven or Valhalla or whatever comes next.

And of course, leave it to Stewart to die with a sword in his hand.

No need for flowers, no memorial service has been arranged yet, we’re just taking things a step at a time.

Anyone involved with Stewart’s publishing projects feel free to reach out to me in a few weeks.

Pathfinder Conversion Project – Special Series: Chrono Trigger – Frog!

SNES FROG COVER.png
Frog (Glenn)
Cursed Boggard paladin (sword of valor) 9
LG medium humanoid
Init: +2, Senses: Perception +11

Defense
AC 16, Touch 16, Flat-Footed 14
hp 83
Fort +9 Ref +5 Will +8

Offense
Speed 20ft
Melee Masamune +13 (1d10+11)

Statistics
Str 24, Dex 14, Con 16, Int 9, Wis 14, Cha 16
Base Atk +9/+4; CMB +16; CMD +18
Feats Power Attack, Cleave, Toughness, Dodge, Critical Focus
Skills Handle Animal +11, Heal +14, Knowledge (Nobility) +10, Perception +11, Ride +4, Sense Motive +12, Spellcraft +9
Prepared Spells Bless Water, Cure Light Wounds, Knight’s Calling, Bull’s Strength, Shield Companion

Languages Common

Gear Masamune, Green Cape, Britches, Frog’s Belt, Boots, Blue Gloves

Special Qualities
     Terrifying Croak Once per hour as a standard action, a boggard can emit a thunderous croak. Any creature not of its subtype must make a successful Will saving throw (DC 10 + 1/2 the user’s character level + the user’s Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the boggard’s terrifying croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect.

Special Gear Conversions
     Masamune This +4 bastard sword is enchanted bane quality, with the designated foe of magic-users. This only includes arcane magic-users such as wizards and sorcerors, but does not include divine magic users such as clerics.

     Green Cape This iconic green cape acts as a cloak of resistance +3.

     Frog’s Belt This belt acts as a belt of giant strength +2

     Blue Gloves These blue gloves that Frog wears acts as gauntlets of skilled maneuver, which give Frog a +2 to disarm opponents.


Designer’s Notes I’m aware that his AC seems low. I attempt to keep as true to the actual characters as he can, and sometimes in translation, keeping equipment accurate means that, such as in Frog’s case, there is a statistic that doesn’t hit exactly the right cord. It was a hard decision, but I decided that Frog’s strength was much more prescient in Chrono Trigger than his ability to dodge or absorb attacks.


Like what you see here?
If you dig what I’m doing here, please make sure to check out the Kickstarter for Super Retro Sourcebook For Pathfinder – Volume 2!

Alternatively, you can support this project and many more by checking out my Patreon!

Frog and Crono

There’s only one character left! Do you know who it is? Make sure to leave a comment, like this post and subscribe to the blog if you want to see more content just like this!

Is there anything you’d like to see? Any nostalgic video game memory that you’d like to see converted to Pathfinder? Let me know!

Retro Conversion Series – Battletoads – Pimple!

Battletoads Pimple Cover
Pimple (George Pie)
Boggard fighter (unarmed fighter) 4
CG medium Humanoid
Init: +2, Senses: Perception +3 (Pizza +10); Darkvision 60ft

Defense
AC 14, Touch 12, Flat-Footed 12
hp 40 DR/2
Fort +4 Ref +1 Will +1

Offense
Speed 30ft
Melee Punch +7 (1d6+5

Statistics
Str 20, Dex 14, Con 18, Int 11, Wis 10, Cha 9
Base Atk +4; CMB +9; CMD +11
Feats Improved Unarmed Strike, Pummeling Style,
Skills Acrobatics +3, Climb +9, Intimidate +5, Ride +8, Survival +3, Swim +11
Languages Common
Gear Black Leather Spiked Elbowpads, Black Leather Spiked Kneepads

kostya-che-battletoads-pimple-by-kostya-pingwin

Like what you see here?
Check out the Kickstarter for Super Retro Sourcebook For Pathfinder – Volume 2!
Alternatively, you can check out my Patreon!

Retro Conversion Series – Yo, Noid! – The Noid!

NES NOID COVER.png

The Noid
Noid rogue 1 wizard 1
NE Small Humanoid
Init: +2, Senses: Perception +3 (Pizza +10); Darkvision 60ft

Defense
AC 15, Touch 11, Flat-Footed 11
hp 9
Fort +0 Ref +2 Will +2

Offense
Speed 20ft
Melee Yo-yo +0 (1d4)

Statistics
Str 10, Dex 14, Con 11, Int 11, Wis 7, Cha 8
Base Atk +0; CMB +0; CMD +2
Feats Dodge
Skills Acrobatics +5, Bluff +1, Disguise +4, Perception +3, Sleight of Hand +1, Stealth +1,
Prepared Spells Prestidigitation, Open/Close, Acid Splash, Long Arm
Languages Noidish
Gear Yoyo, Red Onesie

Special Qualities
     The Noid Food, especially pizza, is not safe from the predations of The Noid. Any food left out for longer than 30 minutes in the presence of the noid allows the Noid to use this power to cause that food to become completely tasteless and bland, halving all nourishment it may have otherwise given.
Hatred Fresh food makes the Noid incredibly angry. The sight of fresh, hot food causes the Noid to take a wisdom save DC 12 or become obsessed with destroying it. 


Like what you see here?
Check out the Kickstarter for Super Retro Sourcebook For Pathfinder – Volume 2!
Alternatively, you can check out my Patreon!

Questions: I get the rogue part, but why is he a Wizard?
Check out this commercial from the late ’80s and I think it will answer your question!

Thanks for checking out my blog, and remember to avoid the Noid!

1

Special Series: Chrono Trigger Pathfinder Conversions – Robo R66-Y!

SNES ROBO COVER.png

Robo
Robot Monk 10
LG Medium Humanoid
Init: +4, Senses: Perception +13

Defense
AC 19, Touch 19, Flat-Footed 19
hp 70
FortRef +11 Will +7

Offense
Speed 60ft
Melee Punch +12/+7 (2d8+5)
Ranged Jet Punch +12 (2d8+5)

Statistics
Str 20, Dex 18, Con –, Int 17, Wis 11, Cha 13
Base Atk +7/+2; CMB +15; CMD +19
Feats Grabbing Style, Crushing Blow, Critical Focus, Great Cleave, Bodyguard, Spring Attack, Improved Bull Rush, Dodge
Skills Acrobatics +17, Climb +18, Craft (Construct) +16, Knowledge (History) +17, Knowledge (Nobility) +7, Knowledge (Religion) +4, Perception +13, Stealth +8
Languages Common
Gear Rocket Punch



Design Notes:
Robo was tricky, because there is no Pathfinder canon race to be found, so I had to create my own race in order to make sure Robo was a true-to-form as possible. Following the race builder guide found here, I set to work creating Robo’s race. I decided to make the fire he uses a part of his race to help alleviate the lack of magic for his class. The second problem arose because of Robo’s distance-based punch attack, so I had to design an item that would match up with that. For the item, I created an unarmed weapon spell-enhanced with the Force Punch spell.
Here is the work that was done.

Robo Race (17rp)
Racial Qualities
Construct 

  • No constitution score.
  • Low-Light Vision
  • Darkvision 60ft
  • Immune to mind-affecting effects
  • Cannot heal. Must be repaired.
  • No subject to ability damage, ability drain, fatigue, exhaustion, energy drain and nonlethal.
  • Immune to effects that require a fortitude save.
  • Cannot be raised or resurrected.
  • +20 bonus hp.

Size: Medium
Slow Speed 20ft
Ability Score: Standard (+2 strength, +2 intelligence, -2 wisdom)
Language: Standard 

Racial Traits
Fearless
Natural Armor
Breath Weapon (Fire) 

Rocket Punch (Magical Gauntlet)
Cost: 30,000gp
This item allows the wielder to strike opponents up to 30ft away with an unarmed punch attack


As always, if you like what you see here make sure to pop over to my Patreon Page (just click the link!) to get all new and exclusive adventures and content!

Make sure you check out the Super Retro Sourcebook! It contains all kinds of great NES content converted to Pathfinder for your tabletop gaming pleasure!

Chrono Trigger Special Series – Lucca!

SNES LUCCA COVER

Lucca
Human engineer 9
TN Medium Humanoid
Init: +3, Senses: Perception +14

Defense
AC 16, Touch 16, Flat-Footed 16
hp 54
Fort +7 Ref +9 Will +4

Offense
Speed 30ft
Melee Light Hammer +7/+2 (1d6+1)|
Ranged Wondershot +15/+10 (1d8+9)

Statistics
Str 11, Dex 16, Con 13, Int 20, Wis 15, Cha 12
Base Atk +6/+1; CMB +6; CMD +9
Feats Point-Blank Shot, Precise Shot, Weapon Focus (Pistol), Weapon Focus (Hammer), Craft Magic Arms & Armor, Throw Anything, Craft Construct
Skills Appraise +17, Craft (Construct) +17, Craft (Mechanical) +17, Craft (Weapons) +17, Craft (Armor) +17, Disable Device +13, Fly +11, Heal +9, Perception +14, Profession (Engineer) +14, Use Magic Device +14
Languages Common

Gear Wondershot, Ring of Protection, Spectacles of Understanding, Ring Of Fire

Special Qualities

  • Engineer Deeds Exploding Shot, Infused Shot, Black Powder Bombs
  • Bomb 5d6
  • Discoveries Promethean Disciple, Fire Brand, Immolation Bomb

Special Equipment

  • Wondershot This pistol acts as a +5 Pistol Of Infinite Sky
  • Ring Of Fire This ring acts as a staff of fire.

 

Do you like what you see here? If you’re anything like me, you love video game nostalgia. If you’d like to see more, you should check out volume 1 of my Super Retro Sourcebook at RPG Now! It’s got a lot of great conversions from video games from the 1980’s, including Dragon Warrior, Final Fantasy 1, Startropics and many more, all converted for play with the Pathfinder game!

If you want to help me bring more retro video game character’s like Alucard to life, meander over to my Patreon and make a pledge! Your pledge will ensure that I can create even more retro content for Pathfinder, and even help bring further volumes of the Super Retro Sourcebook to life!


LuccaFire1

Retro Conversion – Symphony of the Night: Alucard!

AlucardCover.png

Adrian Fahrenheit Tepes
Dhampir slayer 7 sorceror 7
LN Medium Humanoid
Init: +3, Senses: Perception +20; Darkvision 60ft; Low-Light Vision

Defense
AC 27, Touch 13, Flat-Footed 24
hp 98 DR5/-
Fort +9 Ref +10 Will +9

Offense
Speed 50ft
Melee Mother’s Sword +12/+7 (1d6+7)

Statistics
Str 21, Dex 17, Con 14, Int 12, Wis 14, Cha 17
Base Atk +10/+5; CMB +15; CMD +18
Feats Fleet, Power Attack, Great Cleave, Spell Focus
Skills Acrobatics +16, Bluff +11, Fly +16, Intimidate +20, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +5, Perception +20, Spellcraft +9, Survival +14

Languages Common

Gear Mother’s Sword, Alucard Mail, Dragon Helm, Alucard Shield, Black Cloak

Spells Known Read Magic, Detect Magic, Breeze, Bleed, Mage Hand, Message, Root, Endure Elements, Mage Armor, True Strike, Burning Hands, Ray Of Enfeeblement, Fiery Runes, Darkness, Bloodbath, Fireball, Halt Undead, Chill Touch, False Life, Vampiric Touch

Special Qualities
Slayer Talents: 
Expert Leaper, Deadly Range, Blood Reader
Bloodline Powers (Undead): Grave Touch, Death’s Gift

Special Gear
Alucard Shield: This special shield acts as a spiked heavy steel shield. Attacks made with this shield suffer no off-hand penalties, does a d6 + str damage. Critical range is 19 – 20 and critical multiplier is 3.

Alucard Mail: This armor acts as scale mail. This armor absorbs the first 20 points of damage from all fire, electricity and sonic sources.

Dragon Helm: This helm can cast bestow curse on an opponent up to 3/day with the following exceptions. The subtraction to abiity score always affects the opponent’s dexterity, thereby lowering the target’s AC.

Black Cloak: This powerful cloak is black on the outside and crimson red on the inside. It acts like a cloak of the bat as well as a cloak of etherealness.

Mother’s Sword: Alucard’s ancestral sword, given to him by his mother. This sword acts as a +2 rapier, and gives Alucard the ability to cast blink 3/day.


Developer’s Notes:  Alucard was difficult in many ways. The first issue I stumbled across was his alignment. In the game, Symphony of the Night, he appears to have personality traits that could place him firmly into a lot of alignments. Ultimately, I decided to go with lawful neutral. The reason for this was that the alignment itself represents a strong devotion to a moral code. The concept of Alucard as a vampire hunter, or at the very least a hunter of his father, Dracula himself, is inseparable from who Alucard is as a person. While he may seen evil in some instances of the game and his history, or even good seeing as he hunts undead monsters that plague mortals in the game, ultimately, it was his absolute mission to destroy Dracula that ended up having the final say in his alignment.

The second problem was that of race. He exhibits a number of vampiric abilities that would firmly place him in the race of Vampire, such as the vampire abilites of Ancient Youth (he slept for an eternity and remained quite young), Children of the Night (he can summon bats, duh!), change shape and, especially, gaseous form (which was my favorite of his abilities in the game, as it happens).  When I convert these characters into Pathfinder characters, the thing that I find most important is to remain true to the character itself, especially their history and story.  In the end, I decided that the fact that his mother being human was cause enough to give him the dhampir racial template. This weakened him quite dramatically and took away some of the powers that he would have otherwise gained, but I felt that it was the right move to keep true to the story of Alucard, himself.


Do you like what you see here? If you’re anything like me, you love video game nostalgia. If you’d like to see more, you should check out volume 1 of my Super Retro Sourcebook at RPG Now! It’s got a lot of great conversions from video games from the 1980’s, including Dragon Warrior, Final Fantasy 1, Startropics and many more, all converted for play with the Pathfinder game!

If you want to help me bring more retro video game character’s like Alucard to life, meander over to my Patreon and make a pledge! Your pledge will ensure that I can create even more retro content for Pathfinder, and even help bring further volumes of the Super Retro Sourcebook to life!

Chrono Trigger Conversion Series – Ayla!

SNES AYLA COVER.png

Ayla
Human brawler 12
NG Medium Humanoid
Init: +4, Senses: Perception +17

Defense
AC 22, Touch 14, Flat-Footed 17
hp 96
Fort +12 Ref +11 Will +7

Offense
Speed 30ft
Melee Claw +17/+12/+7 (2d6+4)

Statistics
Str 19, Dex 18, Con 15, Int 8, Wis 10, Cha 10
Base Atk +12/+7/+2; CMB +14; CMD +18
Feats Critical Focus, Improved Critical, Armor Focus (Hide), Weapon Focus (Claw), Alertness, Athletic, Vital Strike, Furious Finish
Skills Acrobatics +10, Climb +12, Handle Animal +4, Intimidate +7, Perception +15, Perform +6, Stealth +6, Survival +12

Languages Common
Gear +3 Hide Armor

Special Qualities
Knockout (2/day) At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler’s level + the higher of the brawler’s Strength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, the brawler may use this ability twice per day; at 16th level, she may use it three times per day.


If you are enjoying this series, make sure you check out Volume 1 of our Pathfinder Retro Sourcebook! It’s got tons of great retro console conversions for your Pathfinder game! Or support me at my Patreon!

Retro Conversion Series – Final Fantasy Tactics: Ramza Beoulve!

Ramza DvD Case

Ramza Beoulve
Human fighter 15
NG Medium Humanoid
Init: +5, Senses: Perception +1

Defense
AC 30, Touch 11, Flat-Footed 29
hp 165
Fort +13 Ref +6 Will +10

Offense
Speed 30ft
Melee Save The Queen  +20/+15/+10 (1d8+10)
Excalibur +18/+13/+8 (1d8+8)
Ranged Stone Throw +17 (1d4+3)

Statistics
Str 16, Dex 13, Con 18, Int 13, Wis 12, Cha 10
Base Atk +15/+10/+5; CMB +18; CMD +19
Feats Defiant Luck, Inexplicable Luck, Bestow Luck, Bravery In Action, Toughness, Mobility, Defended Movement, Throw Anything, Power Attack, Cleave, Great Cleave, Improved Sunder, Vital Strike, Weapon Focus (Longsword), Greater Weapon Focus

Skills Climb +9, Intimidate +18, Knowledge (Dungeoneering) +6, Knowledge (Engneering) +9, Knowledge (Nobility) +7, Ride +14, Survival +5, Swim +8

Languages Common

Gear Save The Queen, Excalibur, Winged Boots, Bracer, Protect Ring, Elf Mantle, Crystal Armor

Special Qualities
Weapon Training
Ramza gains a +3 while using heavy blades and gains advanced weapon training abilities of inspiring confidence and trained throw (stone throw).

Armor Training Ramza reduces his armor check penalty while wearing armor by -2 and increases the maximum dexterity by 2. In addition, Ramza gains the advanced armor training abilities of critical deflection and armor specialization (half-plate).

Brave Ramza gains +4 to will saves against fear effects.

Equipment Conversions
Save The Queen This longsword acts as a +5 sword of defending.

Excalibur This longsword acts as a +3 sword of speed.

Bracer This item acts as +3 bracers of protection.

Protect Ring This ring acts as a +2 ring of protection.

Elf Mantle This cloak acts as a cloak of displacement.

Crystal Armor This armor acts as +5 half-plate.


Like what you see here? Check out Volume 1 of the Retro Sourcebook for Pathfinder on RPG Now! Buy it now by clicking here!

In addition, make sure to check out my Patreon where you can gain access to all kinds of great patron-only material.