Chrono Trigger Special Series – Lucca!

SNES LUCCA COVER

Lucca
Human engineer 9
TN Medium Humanoid
Init: +3, Senses: Perception +14

Defense
AC 16, Touch 16, Flat-Footed 16
hp 54
Fort +7 Ref +9 Will +4

Offense
Speed 30ft
Melee Light Hammer +7/+2 (1d6+1)|
Ranged Wondershot +15/+10 (1d8+9)

Statistics
Str 11, Dex 16, Con 13, Int 20, Wis 15, Cha 12
Base Atk +6/+1; CMB +6; CMD +9
Feats Point-Blank Shot, Precise Shot, Weapon Focus (Pistol), Weapon Focus (Hammer), Craft Magic Arms & Armor, Throw Anything, Craft Construct
Skills Appraise +17, Craft (Construct) +17, Craft (Mechanical) +17, Craft (Weapons) +17, Craft (Armor) +17, Disable Device +13, Fly +11, Heal +9, Perception +14, Profession (Engineer) +14, Use Magic Device +14
Languages Common

Gear Wondershot, Ring of Protection, Spectacles of Understanding, Ring Of Fire

Special Qualities

  • Engineer Deeds Exploding Shot, Infused Shot, Black Powder Bombs
  • Bomb 5d6
  • Discoveries Promethean Disciple, Fire Brand, Immolation Bomb

Special Equipment

  • Wondershot This pistol acts as a +5 Pistol Of Infinite Sky
  • Ring Of Fire This ring acts as a staff of fire.

 

Do you like what you see here? If you’re anything like me, you love video game nostalgia. If you’d like to see more, you should check out volume 1 of my Super Retro Sourcebook at RPG Now! It’s got a lot of great conversions from video games from the 1980’s, including Dragon Warrior, Final Fantasy 1, Startropics and many more, all converted for play with the Pathfinder game!

If you want to help me bring more retro video game character’s like Alucard to life, meander over to my Patreon and make a pledge! Your pledge will ensure that I can create even more retro content for Pathfinder, and even help bring further volumes of the Super Retro Sourcebook to life!


LuccaFire1

Retro Conversion – Symphony of the Night: Alucard!

AlucardCover.png

Adrian Fahrenheit Tepes
Dhampir slayer 7 sorceror 7
LN Medium Humanoid
Init: +3, Senses: Perception +20; Darkvision 60ft; Low-Light Vision

Defense
AC 27, Touch 13, Flat-Footed 24
hp 98 DR5/-
Fort +9 Ref +10 Will +9

Offense
Speed 50ft
Melee Mother’s Sword +12/+7 (1d6+7)

Statistics
Str 21, Dex 17, Con 14, Int 12, Wis 14, Cha 17
Base Atk +10/+5; CMB +15; CMD +18
Feats Fleet, Power Attack, Great Cleave, Spell Focus
Skills Acrobatics +16, Bluff +11, Fly +16, Intimidate +20, Knowledge (Arcana) +9, Knowledge (Dungeoneering) +5, Perception +20, Spellcraft +9, Survival +14

Languages Common

Gear Mother’s Sword, Alucard Mail, Dragon Helm, Alucard Shield, Black Cloak

Spells Known Read Magic, Detect Magic, Breeze, Bleed, Mage Hand, Message, Root, Endure Elements, Mage Armor, True Strike, Burning Hands, Ray Of Enfeeblement, Fiery Runes, Darkness, Bloodbath, Fireball, Halt Undead, Chill Touch, False Life, Vampiric Touch

Special Qualities
Slayer Talents: 
Expert Leaper, Deadly Range, Blood Reader
Bloodline Powers (Undead): Grave Touch, Death’s Gift

Special Gear
Alucard Shield: This special shield acts as a spiked heavy steel shield. Attacks made with this shield suffer no off-hand penalties, does a d6 + str damage. Critical range is 19 – 20 and critical multiplier is 3.

Alucard Mail: This armor acts as scale mail. This armor absorbs the first 20 points of damage from all fire, electricity and sonic sources.

Dragon Helm: This helm can cast bestow curse on an opponent up to 3/day with the following exceptions. The subtraction to abiity score always affects the opponent’s dexterity, thereby lowering the target’s AC.

Black Cloak: This powerful cloak is black on the outside and crimson red on the inside. It acts like a cloak of the bat as well as a cloak of etherealness.

Mother’s Sword: Alucard’s ancestral sword, given to him by his mother. This sword acts as a +2 rapier, and gives Alucard the ability to cast blink 3/day.


Developer’s Notes:  Alucard was difficult in many ways. The first issue I stumbled across was his alignment. In the game, Symphony of the Night, he appears to have personality traits that could place him firmly into a lot of alignments. Ultimately, I decided to go with lawful neutral. The reason for this was that the alignment itself represents a strong devotion to a moral code. The concept of Alucard as a vampire hunter, or at the very least a hunter of his father, Dracula himself, is inseparable from who Alucard is as a person. While he may seen evil in some instances of the game and his history, or even good seeing as he hunts undead monsters that plague mortals in the game, ultimately, it was his absolute mission to destroy Dracula that ended up having the final say in his alignment.

The second problem was that of race. He exhibits a number of vampiric abilities that would firmly place him in the race of Vampire, such as the vampire abilites of Ancient Youth (he slept for an eternity and remained quite young), Children of the Night (he can summon bats, duh!), change shape and, especially, gaseous form (which was my favorite of his abilities in the game, as it happens).  When I convert these characters into Pathfinder characters, the thing that I find most important is to remain true to the character itself, especially their history and story.  In the end, I decided that the fact that his mother being human was cause enough to give him the dhampir racial template. This weakened him quite dramatically and took away some of the powers that he would have otherwise gained, but I felt that it was the right move to keep true to the story of Alucard, himself.


Do you like what you see here? If you’re anything like me, you love video game nostalgia. If you’d like to see more, you should check out volume 1 of my Super Retro Sourcebook at RPG Now! It’s got a lot of great conversions from video games from the 1980’s, including Dragon Warrior, Final Fantasy 1, Startropics and many more, all converted for play with the Pathfinder game!

If you want to help me bring more retro video game character’s like Alucard to life, meander over to my Patreon and make a pledge! Your pledge will ensure that I can create even more retro content for Pathfinder, and even help bring further volumes of the Super Retro Sourcebook to life!

Chrono Trigger Conversion Series – Ayla!

SNES AYLA COVER.png

Ayla
Human brawler 12
NG Medium Humanoid
Init: +4, Senses: Perception +17

Defense
AC 22, Touch 14, Flat-Footed 17
hp 96
Fort +12 Ref +11 Will +7

Offense
Speed 30ft
Melee Claw +17/+12/+7 (2d6+4)

Statistics
Str 19, Dex 18, Con 15, Int 8, Wis 10, Cha 10
Base Atk +12/+7/+2; CMB +14; CMD +18
Feats Critical Focus, Improved Critical, Armor Focus (Hide), Weapon Focus (Claw), Alertness, Athletic, Vital Strike, Furious Finish
Skills Acrobatics +10, Climb +12, Handle Animal +4, Intimidate +7, Perception +15, Perform +6, Stealth +6, Survival +12

Languages Common
Gear +3 Hide Armor

Special Qualities
Knockout (2/day) At 4th level, once per day a brawler can unleash a devastating attack that can instantly knock a target unconscious. She must announce this intent before making her attack roll. If the brawler hits and the target takes damage from the blow, the target must succeed at a Fortitude saving throw (DC = 10 + 1/2 the brawler’s level + the higher of the brawler’s Strength or Dexterity modifier) or fall unconscious for 1d6 rounds. Each round on its turn, the unconscious target may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. Creatures immune to critical hits or nonlethal damage are immune to this ability. At 10th level, the brawler may use this ability twice per day; at 16th level, she may use it three times per day.


If you are enjoying this series, make sure you check out Volume 1 of our Pathfinder Retro Sourcebook! It’s got tons of great retro console conversions for your Pathfinder game! Or support me at my Patreon!

Retro Conversion Series – Final Fantasy Tactics: Ramza Beoulve!

Ramza DvD Case

Ramza Beoulve
Human fighter 15
NG Medium Humanoid
Init: +5, Senses: Perception +1

Defense
AC 30, Touch 11, Flat-Footed 29
hp 165
Fort +13 Ref +6 Will +10

Offense
Speed 30ft
Melee Save The Queen  +20/+15/+10 (1d8+10)
Excalibur +18/+13/+8 (1d8+8)
Ranged Stone Throw +17 (1d4+3)

Statistics
Str 16, Dex 13, Con 18, Int 13, Wis 12, Cha 10
Base Atk +15/+10/+5; CMB +18; CMD +19
Feats Defiant Luck, Inexplicable Luck, Bestow Luck, Bravery In Action, Toughness, Mobility, Defended Movement, Throw Anything, Power Attack, Cleave, Great Cleave, Improved Sunder, Vital Strike, Weapon Focus (Longsword), Greater Weapon Focus

Skills Climb +9, Intimidate +18, Knowledge (Dungeoneering) +6, Knowledge (Engneering) +9, Knowledge (Nobility) +7, Ride +14, Survival +5, Swim +8

Languages Common

Gear Save The Queen, Excalibur, Winged Boots, Bracer, Protect Ring, Elf Mantle, Crystal Armor

Special Qualities
Weapon Training
Ramza gains a +3 while using heavy blades and gains advanced weapon training abilities of inspiring confidence and trained throw (stone throw).

Armor Training Ramza reduces his armor check penalty while wearing armor by -2 and increases the maximum dexterity by 2. In addition, Ramza gains the advanced armor training abilities of critical deflection and armor specialization (half-plate).

Brave Ramza gains +4 to will saves against fear effects.

Equipment Conversions
Save The Queen This longsword acts as a +5 sword of defending.

Excalibur This longsword acts as a +3 sword of speed.

Bracer This item acts as +3 bracers of protection.

Protect Ring This ring acts as a +2 ring of protection.

Elf Mantle This cloak acts as a cloak of displacement.

Crystal Armor This armor acts as +5 half-plate.


Like what you see here? Check out Volume 1 of the Retro Sourcebook for Pathfinder on RPG Now! Buy it now by clicking here!

In addition, make sure to check out my Patreon where you can gain access to all kinds of great patron-only material.

 

Retro Home – Special Series: Chrono Trigger – Marle!

SNES MARLE COVER.pngMarle
Half-Elf cleric 10 wizard 5
CG Medium Humanoid
Init: +2, Senses: Perception +10

Defense
AC 15, Touch 12, Flat-Footed 13
hp 70
Fort +11 Ref +9 Will +17

Offense
Speed 30ft
Attack +3 Light Crossbow +17/+12 (1d8 + 7)

Statistics
Str 10, Dex 14, Con 11, Int 17, Wis 16, Cha 13
Base Atk +9/+4; CMB +9; CMD +11
Feats Far Shot, Point-Blank Shot, Precise Shot, Weapon Focus (Crossbow), Reactive Healing, Pass For Human, Chilling Amplification
Metamagic Feats Quicken Spell, Rime Spell
Skills Appraise +6, Diplomacy +16, Fly +4, Heal +18, Knowledge (Arcana) +8, Knowledge (History) +18, Knowledge (Nobility) +13, Knowledge (Religion) +8, Linguistics +8, Perception +10, Spellcraft +8,

Languages Common, Elven

Gear +3 Sonic Crossbow, +3 Armband of Protection, Hair Ribbon of Arcane Energy, Sandals of Speed

Prepared Wizard Spells Drench, Detect Magic, Ray of Frost, Prestidigitation | Icicle Dagger, Wave Shield, Abundant Ammunition, Snowball, Mage Armor | Ice Slick, River Whip, Frost Fall, Frigid Touch | Ice Spears, Aqueous Orb, Sleet Storm

Special Qualities
Aura of Protection
Marle emits a 30ft aura, up to 10 rounds per day, that causes companions within the aura’s radius to be unaffected by confusion, grapple, frightened, panicked, paralyzed, pinned and shaken conditions.

Liberation For up to 10 rounds per day, Marle may act as though affected by the freedom of movement spell.

Special Equipment

Sonic Crossbow This is Marle’s special crossbow. It has the power to cause enemies struck by its bolts to suffer the effects of a slow spell. When a target is struck by a bolt fired by this weapon, there is a 20% chance that the target is affected by a slow spell. The target may still make a save against the spell’s effects.

Like this content? Want more? Visit my Patreon.

The Story Of Kingmaker Steam Ale

There was a time that I played Dungeons & Dragons 5th edition with a group of people. I played Gore Tigerbanner, the intellectual Half-Orc Barbarian. A silent hero who swung first upon any who would bring sorrow and pain to others, and rarely asked questions. He travelled with a group of rapscallions and hoodlums that quickly took a liking to Gore and his barbaric, solitary ways. And at the table, I grew to call them friends as well. Needless to say, the group and I have parted ways and perhaps not in the best manner possible, but there was something that came out of it.

Beer.

 

Kingmaker

Kingmaker Steam Ale

 

A product of my own creation, this. First came the Fire Demon Ale, named after the Fire Demon Inn, a tavern where the group would sleep, eat and call home base for many a session until the DM randomly plucked us away to unravel the story we were creating. Fire Demon Ale was a dark red ale with spice hints. I didn’t particularly like it, but the group seemed to. I’m sure the high-end ABV didn’t hurt matters much.

Before long, when that batch was nearly polished off, I set out to create something to signify the group we had become, and what they had accomplished in this odd little game called Wayward Travelers. I found an old beer recipe. It was something ancient, dug from the ruins of King Midas’ tomb. scraped from his urns and determined to be beer given to the king upon death, I set upon my quest to create Kingmaker.

I won’t give the recipe away, but I will say that the recipe is sweet and definitely high alcohol volume. It has notes of cream, fruit and spices and is truly the masterpiece I wanted it to be, for the amateur beer brewer that I am. The group never even got to taste it, even though I created it in honor of them.

Pity.

More for me.

Sidenote: I’ll be opening a very special bottle of my very own sack mead at the launch party. It will certainly be epic. TO VALHALLA!

Retro Homage – Sega Genesis – Golden Axe: Gilius Thunderhead!

GiliusThunderheadSegaCover

Gillius Thunderhead

Dwarf fighter 13
CG Medium Humanoid
Init: +5, Senses: Perception +1; Darkvision 60ft

Defense
AC 17, Touch 11, Flat-Footed 16
hp 111
Fort +8 Ref +4 Will +4

Offense
Speed 20ft
Melee Dwarven Waraxe +19/+14/+9 (4d10+9/1d10+9, 1d10+9)

Statistics
Str 18, Dex 13, Con 17, Int 10, Wis 14, Cha 8
Base Atk +13/+8/+3; CMB +21; CMD +18
Feats Power Attack, Great Cleave, Greater Vital Strike, Weapon Focus, Dazzling Display, Deadly Finish, Death From Above, Dodge, Improved Initiative, Whirlwind Attack
Skills Climb +10, Intimidate +14, Knowledge (Dungeoneering) +5, Survival +10, Swin +10
Languages Common, Dwarven

Gear +2 Green Leather, Horned Helmet, +2 Dwarven Waraxe

Special Qualities
Defensive Training
Against giants and servants of Death Adder, Gilius recieves a +4 bonus to his AC.

Hardy Gilius is hard to hit by any means other than a full-frontal attack. He gains a +2 racial bonus against spells, poisons and spell-like abilities.

Rock Magic Gillius Thunderhead is able to control the earth. Three times a day, Gillius Thunderhead can call upon these magics to cause boulders and landslides to drop from on high onto his enemies. These boulders deal 6d6 damage, and strikes a radius of 30ft.

Lightning Strike Gillius Thunderhead was once an accomplished wizard until Death Adder stole his bloodline’s magic from him. He could not take everything, however, and Gilius was left with the ability to call lightning. Three times a day, he may use the chain lightning spell as if he were a wizard of the same level.

Leap Attack Gilius enjoys surprising his enemies. He may leap onto enemies up to 30ft away, slamming down on them with a stomping kick. This attack is made at a +21 and inflicts 1d6 + 9 damage, and automatically threatens critical. Opponents hit by this attack must save against knockback.

Known History
Gillius Thunderhead hails from the Firewood Kingdom and fought with his only brother Gari against Death Adder as soldiers in the Firewood Kingdom’s army. When Death Adder attacked his village, he was knocked out. He awoke to find his brother’s body laying n top of him, apparently having protected him from being killed during the battle. He was the only survivor. Six years later, Gilius learns that Death Adder is back and he seeks only blood and revenge against Adder and his dark forces.

Super Special Series – Chrono Trigger!

I’ve decided to add a special series for my most beloved RPG ever, Chrono Trigger! Every Thursday you’ll get a fully converted, Pathfinder compatible character from the Chrono Trigger series!

I could think of no better way to begin than with Magus, The Demon King!


SNES MAGUS COVER.png

Magus, The Demon King

Human magus 17
NE Medium Humanoid
Init: +2, Senses: Perception +15


Defense

AC 25, Touch 16, Flat-Footed 23
hp 102
Fort +15 Ref +11 Will +14


Offense

Speed 30ft
Melee +3 Doomreaper Scythe 16/10/5 (2d4 + 4)


Statistics

Str 13, Dex 15, Con 13, Int 20, Wis 10, Cha 10
Base Atk +12/+7/+2; CMB +13; CMD +14
Feats Cleave, Great Cleave, Weapon Focus (Scythe), Lighten Weapon (Scythe)
Metamagic Feats Tenebrous Spell, Umbral Spell, Rime Spell, Reach Spell, Maximize Spell, Fearsome Spell, Elemental Spell, Bouncing Spell, Shadow Grasp, Eclipsed Spell, Solid Shadows

Skills Acrobatics +12, Diplomacy +3, Intimidate +20, Knowledge (Arcana) +25, Knowledge (Geography) +14, Knowledge (Nobility) +16, Knowledge (Planes) +25, Perception +15, Spellcraft +25, Stealth +2, Survival +1, Use Magic Device +20

Languages Common

Gear +3 Doomreaper Scythe, +3 Mistmail, +4 Cloak Of Resistance


Prepared Spells Arcane Mark, Detect Magic, Light, Mage Hand, Read Magic, Adjuring Step, Call Weapon, Dancing Darkness, Ray of Enfeeblement, Vanish, Armor Lock, Bladed Dash, Darkness, Fire Breath, Invisibility, Blink, Burst Of Speed, Fireball, Haste, Greater Thunderstomp, Black Tentacles, Greater Invisibility, Masochistic Shadow, Phantasmal Killer, Baleful Polymorph, Cone Of Cold, Teleport, Vampiric Shadow Shield, Flesh To Stone, Umbral Strike

Special Qualities
Arcane Pool
15
Magus Arcana Accurate Strike, Arcane Cloak, Arcane Edge, Dark Shifter, Reflection

Special Equipment
Doomreaper Scythe This Scythe is Magus’ special scythe. It empowers the wielder, causing +2d6 damage on critical hits.


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NES: Kid Icarus – Pathfinder – Pit

For the Retro Homage series, each weekly entry will feature an old school video game character converted to Pathfinder rules to provide your party with a nostalgic NPC to interact and contend with!

We’ll begin the iconic Pit from Kid Icarus on the Nintendo Entertainment System. If there’s a character you’d like to see from any retro video game, for any system, feel free to let me know and I’ll add it to the entries!


PIT - Kid Icarus - Pathfinder NES Cover.png

Pit
Aasimar fighter 5
LG Medium Humanoid
Init: +2, Senses: Perception +4, Darkvision 60ft


Defense
AC 15, Touch 12, Flat-Footed 13 (+2 armor, +2 dexterity)
hp 43
Fort +4 Ref +3 Will +1


Offense
Speed 30ft
Ranged Longbow +11 (1d8+7)


Statistics
Str 13, Dex 14, Con 16, Int 16, Wis 8, Cha 17
Base Atk +5; CMB +6; CMD +8
Feats Point Black Shot, Weapon Focus (Longbow), Rapid Shot, Weapon Specialization (Longbow), Acrobatic
Skills Acrobatics +9, Climb +5, Diplomacy +4, Fly +5, Knowledge (Dungeoneering) +7, Knowledge (Planes) +8, Knowledge (Religion) +7, Perception +4, Survival +1, Use Magic Device +5
Languages Common, Celestial
Special Qualities Celestial Crusader, Daylight 1/day, Darkvision, Wings (Flightles), Bravery +1, Armor Training, Weapon Training
Gear Quilted Cloth Tunic, +1 Bracers of Armor, +2 Longbow, Quiver of Endless Arrows


Design Notes:The NES version of Pit from Kid Icarus was a fairly simple character to design. In the game, he had very few abilities until the very end of the game. I decided to draw him up as he is during the first parts of the game. He is a very accurate archer with extreme jumping abilities. He is smart and very capable but, due to his being gullible and believing just about anything his goddess, Palutena, says without question, I decided to give him a rather low Wisdom score. In the beginning of his design, I almost chose to go with paladin or cleric as his class due to him being a devout servant of a goddess but since, in the NES game, he had no magic or healing abilities to speak of, I opted for something non-divine. His NES visage is very straight forward, using only his bow to attack his enemies. This opted him into the fighter class. His gear is minimal, and his magical items are gifts from Palutena. I also opted to create him without the three sacred treasures, as he doesn’t recieve those until near the end of the game. This is also the younger version of him, as he was in the original NES game.