Keeping It Epic.

Have you ever thought to yourself, “How could I make this more epic?” Have you ever seriously sat down and looked at something and wondered how you could honestly and genuinely made it more awesome? There is something about it.

It’s hard.

When you want to make something that feels like it’s epic and awesome, you walk a line that can quickly tilt and dive into cheese. And it’s a fine line, too. When you’re trying to create something serious and epic, you’ll flirt with goofy and cheesy all the time. You can see it on the horizon but if you don’t keep it there, you might turn your project into a comedy instead of a serious look at what it would be like to be a god among men.

The setting I am writing walks that line every time I put my fingers to the keyboard. Any time I think up something new that might be cool I have to check myself to see whether it’s awesome, or if it’s cheesy. And don’t get me wrong, cheese has its place, it just ain’t in Warsong.

At least not yet. 🙂


Desdelen pt. 2

“When Gafhuir was first beginning to make her approach toward Eldorande, the world hadn’t known her touch. No physical realms had yet experienced her entropy. The Gods only rarely spoke of her, as if even they feared Gafhuir’s hunger and corruption. So when it made its first foray into the world, we were completely defenseless.”

Musical Muses.

As I write out the excerpt for Gafhuir, The Void, I am listening to some dark music in order to make sure my head-space stays where it should be for something so ancient and horrific. This song came on as I was trying to figure out the Void-Touched. And it fits so terrifyingly perfectly.

In a game where you play powerful beings who steer the course of history itself, the antagonists must be strong as well. And when it comes to horror, how do you scare someone who decides destiny?

If I’m unnerved as I write it, I know I’m depicting The Void properly.

*Caution: Graphic language and situations. Don’t say I didn’t warn you.

Hell yeah.

“Sometimes I just feel like
Quittin’, I still might.
Why do I put up this fight?
Why do I still write?
Sometimes it’s hard enough just dealing with real life.
Sometimes I wanna jump on stage and just kill mics,
and show these people what my  level of skill’s like.”

I am very proud to announce that our Kickstarter has successfully funded with 31 amazing backers who believe in this project as much as I do. I can’t begin to express the gratitude I feel right now. As I look forward to what Warsong will become and what it will be, I look back at the things that got me here. Thousands of ideas that died before this one took flight. Thousands of hours spend figuring things out, testing new systems and working hard on an unstable project. Now, with the support of my fans, family and friends, Warsong will be a truly great project. It’s officially a freight train of awesome.

So thank you, everyone, for making this the greatest Kickstarter ever!


48 Hours Left

It’s been a long haul and we’re entering the final stretch of our #Kickstarter project! And as I watch those hours dwindle down, I can’t help but think of how the last two weeks have gone and how much support I’ve gotten from everyone, so far.

Yeah, the game is great. I know it. You know it. Moltar know it. Zorak know it. And all those other people know it. But it’s not just about having an awesome game. It’s about having the people in your corner to back it up. And awesome folks like my backers are the reason I am making this spectacular game.

So as this 48 hour mark comes and goes, I’d like to once again thank everyone that has shown support for the game, and myself.